diff options
Diffstat (limited to 'hw5/bonus/atc-bonus1-qbert.xml')
-rw-r--r-- | hw5/bonus/atc-bonus1-qbert.xml | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/hw5/bonus/atc-bonus1-qbert.xml b/hw5/bonus/atc-bonus1-qbert.xml new file mode 100644 index 0000000..ea74041 --- /dev/null +++ b/hw5/bonus/atc-bonus1-qbert.xml @@ -0,0 +1,94 @@ +<scene> + + <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 -1.0 -1.5" fov="30.0" width="512" height="512" auto="true"/> + + <material id="red"> + <diffuse> + <albedo value="0.6 0.0 0.0"/> + </diffuse> + </material> + + <material id="purple"> + <diffuse> + <albedo value="0.5 0.0 1.0"/> + </diffuse> + </material> + + <material id="yellow"> + <diffuse> + <albedo value="0.8 0.8 0"/> + </diffuse> + </material> + + <material id="blue"> + <diffuse> + <albedo value="0.0 0.3 0.6"/> + </diffuse> + </material> + + <triangleMesh id="sphere" filename="sphere.obj"/> + + <triangleMesh id="cube" filename="cube.obj"/> + + <sceneGraphNode> + <transformation> + <translation offset="-0.2 2.3 1.0"/> + </transformation> + <triangleMesh ref="sphere"/> + <material ref="red"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="3 5.5 -2"/> + </transformation> + <triangleMesh ref="sphere"/> + <material ref="purple"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="0.0 0.5 0.0"/> + <scale scale="2.0"/> + <rotationY angle="45"/> + </transformation> + <triangleMesh ref="cube"/> + <material ref="yellow"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="-1.5 2.0 -2.0"/> + <scale scale="2.0"/> + <rotationY angle="45"/> + </transformation> + <triangleMesh ref="cube"/> + <material ref="yellow"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="1.5 2.0 -2.0"/> + <scale scale="2.0"/> + <rotationY angle="45"/> + </transformation> + <triangleMesh ref="cube"/> + <material ref="blue"/> + </sceneGraphNode> + + <sceneGraphNode> + <transformation> + <translation offset="0.0 4.0 -3.5"/> + <scale scale="2.0"/> + <rotationY angle="45"/> + </transformation> + <triangleMesh ref="cube"/> + <material ref="blue"/> + </sceneGraphNode> + + <light type="directional" direction="-0.5 -1.0 -1.0" power="1.0 1.0 1.0"/> + + <intersector type="bvh"/> + <renderer type="raycasting"/> + +</scene> |