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<scene>
<camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 -1.0 -1.5" fov="30.0" width="512" height="512" auto="true"/>
<material id="red">
<diffuse>
<albedo value="0.6 0.0 0.0"/>
</diffuse>
</material>
<material id="purple">
<diffuse>
<albedo value="0.5 0.0 1.0"/>
</diffuse>
</material>
<material id="yellow">
<diffuse>
<albedo value="0.8 0.8 0"/>
</diffuse>
</material>
<material id="blue">
<diffuse>
<albedo value="0.0 0.3 0.6"/>
</diffuse>
</material>
<triangleMesh id="sphere" filename="sphere.obj"/>
<triangleMesh id="cube" filename="cube.obj"/>
<sceneGraphNode>
<transformation>
<translation offset="-0.2 2.3 1.0"/>
</transformation>
<triangleMesh ref="sphere"/>
<material ref="red"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="3 5.5 -2"/>
</transformation>
<triangleMesh ref="sphere"/>
<material ref="purple"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="0.0 0.5 0.0"/>
<scale scale="2.0"/>
<rotationY angle="45"/>
</transformation>
<triangleMesh ref="cube"/>
<material ref="yellow"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="-1.5 2.0 -2.0"/>
<scale scale="2.0"/>
<rotationY angle="45"/>
</transformation>
<triangleMesh ref="cube"/>
<material ref="yellow"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="1.5 2.0 -2.0"/>
<scale scale="2.0"/>
<rotationY angle="45"/>
</transformation>
<triangleMesh ref="cube"/>
<material ref="blue"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="0.0 4.0 -3.5"/>
<scale scale="2.0"/>
<rotationY angle="45"/>
</transformation>
<triangleMesh ref="cube"/>
<material ref="blue"/>
</sceneGraphNode>
<light type="directional" direction="-0.5 -1.0 -1.0" power="1.0 1.0 1.0"/>
<intersector type="bvh"/>
<renderer type="raycasting"/>
</scene>
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