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-rw-r--r--hw6/data/HW5-bonus3.xml54
1 files changed, 54 insertions, 0 deletions
diff --git a/hw6/data/HW5-bonus3.xml b/hw6/data/HW5-bonus3.xml
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+++ b/hw6/data/HW5-bonus3.xml
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+<scene>
+
+ <camera eye="0.5 0.5 3.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="false"/>
+
+ <material id="red">
+ <diffuse>
+ <albedo value="1.0 0.0 0.0"/>
+ </diffuse>
+ </material>
+
+ <material id="blue">
+ <diffuse>
+ <albedo value="0.0 0.0 1.0"/>
+ </diffuse>
+ </material>
+
+ <material id="green">
+ <diffuse>
+ <albedo value="0.0 1.0 0.0"/>
+ </diffuse>
+ </material>
+
+ <triangleMesh id="cube" filename="cube.obj"/>
+
+ <sceneGraphNode>
+ <transformation>
+ <rotation axis="1.0 0.0 0.0" angle="35"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ <material ref="red"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <rotation axis="2.0 2.0 2.0" angle="35"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ <material ref="blue"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <rotation axis="0.0 0.7 0.7" angle="35"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ <material ref="green"/>
+ </sceneGraphNode>
+
+ <light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/>
+
+ <intersector type="bvh"/>
+ <renderer type="raycasting"/>
+
+</scene>