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<scene>

  <camera eye="0.5 0.5 3.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="false"/>

  <material id="red">
    <diffuse>
      <albedo value="1.0 0.0 0.0"/>
    </diffuse>
  </material>

  <material id="blue">
    <diffuse>
      <albedo value="0.0 0.0 1.0"/>
    </diffuse>
  </material>

  <material id="green">
    <diffuse>
      <albedo value="0.0 1.0 0.0"/>
    </diffuse>
  </material>

  <triangleMesh id="cube" filename="cube.obj"/>

  <sceneGraphNode>
    <transformation>
      <rotation axis="1.0 0.0 0.0" angle="35"/>
    </transformation>
    <triangleMesh ref="cube"/>
    <material ref="red"/>
  </sceneGraphNode>  

  <sceneGraphNode>
    <transformation>
      <rotation axis="2.0 2.0 2.0" angle="35"/>
    </transformation>
    <triangleMesh ref="cube"/>
    <material ref="blue"/>
  </sceneGraphNode>  

  <sceneGraphNode>
    <transformation>
      <rotation axis="0.0 0.7 0.7" angle="35"/>
    </transformation>
    <triangleMesh ref="cube"/>
    <material ref="green"/>
  </sceneGraphNode>  

  <light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/>

  <intersector type="bvh"/>
  <renderer type="raycasting"/>

</scene>