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-rw-r--r--hw6/data/HW5-scene6.xml126
1 files changed, 126 insertions, 0 deletions
diff --git a/hw6/data/HW5-scene6.xml b/hw6/data/HW5-scene6.xml
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index 0000000..6cec32a
--- /dev/null
+++ b/hw6/data/HW5-scene6.xml
@@ -0,0 +1,126 @@
+<scene>
+
+ <camera eye="0.0 0.0 12.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="false"/>
+
+ <!-------------------MATERIAL DEFINITIONS----------------->
+ <material id="checker1">
+ <diffuse>
+ <albedo value="1.0 1.0 1.0">
+ <texture filename="checker.ppm" type="nearest" repeatTexture="false"/>
+ </albedo>
+ </diffuse>
+ </material>
+
+ <material id="checker2">
+ <diffuse>
+ <albedo value="1.0 1.0 1.0">
+ <texture filename="checker.ppm" type="nearest" repeatTexture="true"/>
+ </albedo>
+ </diffuse>
+ </material>
+
+ <material id="checker3">
+ <diffuse>
+ <albedo value="1.0 1.0 1.0">
+ <texture filename="checker.ppm" type="bilinear" repeatTexture="false"/>
+ </albedo>
+ </diffuse>
+ </material>
+
+ <material id="checker4">
+ <diffuse>
+ <albedo value="1.0 1.0 1.0">
+ <texture filename="checker.ppm" type="bilinear" repeatTexture="true"/>
+ </albedo>
+ </diffuse>
+ </material>
+
+ <!-------------------BOTTOM ROW: NEAREST----------------->
+ <triangleMesh>
+ <triangle>
+ <vertex v="+6.0 +3.0 0.0" t="+3.0 +3.0"/>
+ <vertex v="+3.0 +3.0 0.0" t="-3.0 +3.0"/>
+ <vertex v="+3.0 +0.0 0.0" t="-3.0 -3.0"/>
+ <vertex v="+6.0 +0.0 0.0" t="+3.0 -3.0"/>
+ </triangle>
+ <material ref="checker1"/>
+ </triangleMesh>
+
+ <triangleMesh>
+ <triangle>
+ <vertex v="+3.0 +3.0 0.0" t="+1.0 +1.0"/>
+ <vertex v="+0.0 +3.0 0.0" t="+0.0 +1.0"/>
+ <vertex v="+0.0 +0.0 0.0" t="+0.0 +0.0"/>
+ <vertex v="+3.0 +0.0 0.0" t="+1.0 +0.0"/>
+ </triangle>
+ <material ref="checker1"/>
+ </triangleMesh>
+
+ <triangleMesh>
+ <triangle>
+ <vertex v="-0.0 +3.0 0.0" t="+1.0 +1.0"/>
+ <vertex v="-3.0 +3.0 0.0" t="+0.0 +1.0"/>
+ <vertex v="-3.0 +0.0 0.0" t="+0.0 +0.0"/>
+ <vertex v="-0.0 +0.0 0.0" t="+1.0 +0.0"/>
+ </triangle>
+ <material ref="checker2"/>
+ </triangleMesh>
+
+ <triangleMesh>
+ <triangle>
+ <vertex v="-3.0 +3.0 0.0" t="+3.0 +3.0"/>
+ <vertex v="-6.0 +3.0 0.0" t="-3.0 +3.0"/>
+ <vertex v="-6.0 +0.0 0.0" t="-3.0 -3.0"/>
+ <vertex v="-3.0 +0.0 0.0" t="+3.0 -3.0"/>
+ </triangle>
+ <material ref="checker2"/>
+ </triangleMesh>
+
+ <!-------------------TOP ROW: BILINEAR----------------->
+ <triangleMesh>
+ <triangle>
+ <vertex v="+6.0 +0.0 0.0" t="+3.0 +3.0"/>
+ <vertex v="+3.0 +0.0 0.0" t="-3.0 +3.0"/>
+ <vertex v="+3.0 -3.0 0.0" t="-3.0 -3.0"/>
+ <vertex v="+6.0 -3.0 0.0" t="+3.0 -3.0"/>
+ </triangle>
+ <material ref="checker3"/>
+ </triangleMesh>
+
+ <triangleMesh>
+ <triangle>
+ <vertex v="+3.0 +0.0 0.0" t="+1.0 +1.0"/>
+ <vertex v="+0.0 +0.0 0.0" t="+0.0 +1.0"/>
+ <vertex v="+0.0 -3.0 0.0" t="+0.0 +0.0"/>
+ <vertex v="+3.0 -3.0 0.0" t="+1.0 +0.0"/>
+ </triangle>
+ <material ref="checker3"/>
+ </triangleMesh>
+
+ <triangleMesh>
+ <triangle>
+ <vertex v="+0.0 +0.0 0.0" t="+1.0 +1.0"/>
+ <vertex v="-3.0 +0.0 0.0" t="+0.0 +1.0"/>
+ <vertex v="-3.0 -3.0 0.0" t="+0.0 +0.0"/>
+ <vertex v="+0.0 -3.0 0.0" t="+1.0 +0.0"/>
+ </triangle>
+ <material ref="checker4"/>
+ </triangleMesh>
+
+ <triangleMesh>
+ <triangle>
+ <vertex v="-3.0 +0.0 0.0" t="+3.0 +3.0"/>
+ <vertex v="-6.0 +0.0 0.0" t="-3.0 +3.0"/>
+ <vertex v="-6.0 -3.0 0.0" t="-3.0 -3.0"/>
+ <vertex v="-3.0 -3.0 0.0" t="+3.0 -3.0"/>
+ </triangle>
+ <material ref="checker4"/>
+ </triangleMesh>
+
+ <!-------------------LIGHTS & RENDER ENGINE----------------->
+ <light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/>
+
+ <intersector type="bvh"/>
+ <renderer type="raycasting"/>
+
+</scene>