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<scene>
<camera eye="0.0 0.0 12.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="false"/>
<!-------------------MATERIAL DEFINITIONS----------------->
<material id="checker1">
<diffuse>
<albedo value="1.0 1.0 1.0">
<texture filename="checker.ppm" type="nearest" repeatTexture="false"/>
</albedo>
</diffuse>
</material>
<material id="checker2">
<diffuse>
<albedo value="1.0 1.0 1.0">
<texture filename="checker.ppm" type="nearest" repeatTexture="true"/>
</albedo>
</diffuse>
</material>
<material id="checker3">
<diffuse>
<albedo value="1.0 1.0 1.0">
<texture filename="checker.ppm" type="bilinear" repeatTexture="false"/>
</albedo>
</diffuse>
</material>
<material id="checker4">
<diffuse>
<albedo value="1.0 1.0 1.0">
<texture filename="checker.ppm" type="bilinear" repeatTexture="true"/>
</albedo>
</diffuse>
</material>
<!-------------------BOTTOM ROW: NEAREST----------------->
<triangleMesh>
<triangle>
<vertex v="+6.0 +3.0 0.0" t="+3.0 +3.0"/>
<vertex v="+3.0 +3.0 0.0" t="-3.0 +3.0"/>
<vertex v="+3.0 +0.0 0.0" t="-3.0 -3.0"/>
<vertex v="+6.0 +0.0 0.0" t="+3.0 -3.0"/>
</triangle>
<material ref="checker1"/>
</triangleMesh>
<triangleMesh>
<triangle>
<vertex v="+3.0 +3.0 0.0" t="+1.0 +1.0"/>
<vertex v="+0.0 +3.0 0.0" t="+0.0 +1.0"/>
<vertex v="+0.0 +0.0 0.0" t="+0.0 +0.0"/>
<vertex v="+3.0 +0.0 0.0" t="+1.0 +0.0"/>
</triangle>
<material ref="checker1"/>
</triangleMesh>
<triangleMesh>
<triangle>
<vertex v="-0.0 +3.0 0.0" t="+1.0 +1.0"/>
<vertex v="-3.0 +3.0 0.0" t="+0.0 +1.0"/>
<vertex v="-3.0 +0.0 0.0" t="+0.0 +0.0"/>
<vertex v="-0.0 +0.0 0.0" t="+1.0 +0.0"/>
</triangle>
<material ref="checker2"/>
</triangleMesh>
<triangleMesh>
<triangle>
<vertex v="-3.0 +3.0 0.0" t="+3.0 +3.0"/>
<vertex v="-6.0 +3.0 0.0" t="-3.0 +3.0"/>
<vertex v="-6.0 +0.0 0.0" t="-3.0 -3.0"/>
<vertex v="-3.0 +0.0 0.0" t="+3.0 -3.0"/>
</triangle>
<material ref="checker2"/>
</triangleMesh>
<!-------------------TOP ROW: BILINEAR----------------->
<triangleMesh>
<triangle>
<vertex v="+6.0 +0.0 0.0" t="+3.0 +3.0"/>
<vertex v="+3.0 +0.0 0.0" t="-3.0 +3.0"/>
<vertex v="+3.0 -3.0 0.0" t="-3.0 -3.0"/>
<vertex v="+6.0 -3.0 0.0" t="+3.0 -3.0"/>
</triangle>
<material ref="checker3"/>
</triangleMesh>
<triangleMesh>
<triangle>
<vertex v="+3.0 +0.0 0.0" t="+1.0 +1.0"/>
<vertex v="+0.0 +0.0 0.0" t="+0.0 +1.0"/>
<vertex v="+0.0 -3.0 0.0" t="+0.0 +0.0"/>
<vertex v="+3.0 -3.0 0.0" t="+1.0 +0.0"/>
</triangle>
<material ref="checker3"/>
</triangleMesh>
<triangleMesh>
<triangle>
<vertex v="+0.0 +0.0 0.0" t="+1.0 +1.0"/>
<vertex v="-3.0 +0.0 0.0" t="+0.0 +1.0"/>
<vertex v="-3.0 -3.0 0.0" t="+0.0 +0.0"/>
<vertex v="+0.0 -3.0 0.0" t="+1.0 +0.0"/>
</triangle>
<material ref="checker4"/>
</triangleMesh>
<triangleMesh>
<triangle>
<vertex v="-3.0 +0.0 0.0" t="+3.0 +3.0"/>
<vertex v="-6.0 +0.0 0.0" t="-3.0 +3.0"/>
<vertex v="-6.0 -3.0 0.0" t="-3.0 -3.0"/>
<vertex v="-3.0 -3.0 0.0" t="+3.0 -3.0"/>
</triangle>
<material ref="checker4"/>
</triangleMesh>
<!-------------------LIGHTS & RENDER ENGINE----------------->
<light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/>
<intersector type="bvh"/>
<renderer type="raycasting"/>
</scene>
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