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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#include "linear_intersector.h"
//////////////////
// Constructors //
//////////////////
linear_intersector::linear_intersector(void)
: intersector_base()
{
// Do nothing
}
linear_intersector::linear_intersector(const std::vector<std::shared_ptr<const boundedPrimitive>>& compounds)
: intersector_base()
{
_compounds = compounds;
}
/////////////
// Methods //
/////////////
intersectionPoint linear_intersector::intersect(const ray& r) const
{
// HW3: Implement this.
// Returns the nearest intersections point of the ray 'r' with the primitives in '_compounds'.
// Returns: intersection point
// Modifies: nothing
intersectionPoint ip, current;
for (auto itr = _compounds.begin(); itr != _compounds.end(); itr++) {
if ((*itr)->hasShader()) {
current = (*itr)->intersect(r);
if (current < ip) { ip = current; }
}
}
return ip;
}
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