summaryrefslogtreecommitdiff
path: root/hw5/bonus/atc-bonus1-qbert.xml
blob: ea74041446cc5b31b94e9a1b3029777a2ccfdef1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
<scene>

  <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 -1.0 -1.5" fov="30.0" width="512" height="512" auto="true"/>

  <material id="red">
    <diffuse>
      <albedo value="0.6 0.0 0.0"/>
    </diffuse>
  </material>

  <material id="purple">
    <diffuse>
      <albedo value="0.5 0.0 1.0"/>
    </diffuse>
  </material>

  <material id="yellow">
    <diffuse>
      <albedo value="0.8 0.8 0"/>
    </diffuse>
  </material>

  <material id="blue">
    <diffuse>
      <albedo value="0.0 0.3 0.6"/>
    </diffuse>
  </material>

  <triangleMesh id="sphere" filename="sphere.obj"/>

  <triangleMesh id="cube" filename="cube.obj"/>

  <sceneGraphNode>
    <transformation>
      <translation offset="-0.2 2.3 1.0"/>
    </transformation>
    <triangleMesh ref="sphere"/>
    <material ref="red"/>
  </sceneGraphNode>

  <sceneGraphNode>
    <transformation>
      <translation offset="3 5.5 -2"/>
    </transformation>
    <triangleMesh ref="sphere"/>
    <material ref="purple"/>
  </sceneGraphNode>

  <sceneGraphNode>
    <transformation>
      <translation offset="0.0 0.5 0.0"/>
      <scale scale="2.0"/>
      <rotationY angle="45"/>
    </transformation>
    <triangleMesh ref="cube"/>
    <material ref="yellow"/>
  </sceneGraphNode>

  <sceneGraphNode>
    <transformation>
      <translation offset="-1.5 2.0 -2.0"/>
      <scale scale="2.0"/>
      <rotationY angle="45"/>
    </transformation>
    <triangleMesh ref="cube"/>
    <material ref="yellow"/>
  </sceneGraphNode>

  <sceneGraphNode>
    <transformation>
      <translation offset="1.5 2.0 -2.0"/>
      <scale scale="2.0"/>
      <rotationY angle="45"/>
    </transformation>
    <triangleMesh ref="cube"/>
    <material ref="blue"/>
  </sceneGraphNode>

  <sceneGraphNode>
    <transformation>
      <translation offset="0.0 4.0 -3.5"/>
      <scale scale="2.0"/>
      <rotationY angle="45"/>
    </transformation>
    <triangleMesh ref="cube"/>
    <material ref="blue"/>
  </sceneGraphNode>

  <light type="directional" direction="-0.5 -1.0 -1.0" power="1.0 1.0 1.0"/>

  <intersector type="bvh"/>
  <renderer type="raycasting"/>

</scene>