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-rw-r--r--hw5/bonus/atc-bonus1-qbert.xml94
1 files changed, 94 insertions, 0 deletions
diff --git a/hw5/bonus/atc-bonus1-qbert.xml b/hw5/bonus/atc-bonus1-qbert.xml
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+<scene>
+
+ <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 -1.0 -1.5" fov="30.0" width="512" height="512" auto="true"/>
+
+ <material id="red">
+ <diffuse>
+ <albedo value="0.6 0.0 0.0"/>
+ </diffuse>
+ </material>
+
+ <material id="purple">
+ <diffuse>
+ <albedo value="0.5 0.0 1.0"/>
+ </diffuse>
+ </material>
+
+ <material id="yellow">
+ <diffuse>
+ <albedo value="0.8 0.8 0"/>
+ </diffuse>
+ </material>
+
+ <material id="blue">
+ <diffuse>
+ <albedo value="0.0 0.3 0.6"/>
+ </diffuse>
+ </material>
+
+ <triangleMesh id="sphere" filename="sphere.obj"/>
+
+ <triangleMesh id="cube" filename="cube.obj"/>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="-0.2 2.3 1.0"/>
+ </transformation>
+ <triangleMesh ref="sphere"/>
+ <material ref="red"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="3 5.5 -2"/>
+ </transformation>
+ <triangleMesh ref="sphere"/>
+ <material ref="purple"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 0.5 0.0"/>
+ <scale scale="2.0"/>
+ <rotationY angle="45"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ <material ref="yellow"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="-1.5 2.0 -2.0"/>
+ <scale scale="2.0"/>
+ <rotationY angle="45"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ <material ref="yellow"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="1.5 2.0 -2.0"/>
+ <scale scale="2.0"/>
+ <rotationY angle="45"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ <material ref="blue"/>
+ </sceneGraphNode>
+
+ <sceneGraphNode>
+ <transformation>
+ <translation offset="0.0 4.0 -3.5"/>
+ <scale scale="2.0"/>
+ <rotationY angle="45"/>
+ </transformation>
+ <triangleMesh ref="cube"/>
+ <material ref="blue"/>
+ </sceneGraphNode>
+
+ <light type="directional" direction="-0.5 -1.0 -1.0" power="1.0 1.0 1.0"/>
+
+ <intersector type="bvh"/>
+ <renderer type="raycasting"/>
+
+</scene>