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<scene>
<camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>
<material id="red">
<diffuse>
<albedo value="1.0 0.0 0.0"/>
</diffuse>
<phong>
<albedo value="1.0 1.0 1.0"/>
<sharpness value="32.0"/>
</phong>
</material>
<material id="blue">
<diffuse>
<albedo value="0.0 0.0 1.0"/>
</diffuse>
<phong>
<albedo value="1.0 1.0 1.0"/>
<sharpness value="32.0"/>
</phong>
</material>
<material id="green">
<diffuse>
<albedo value="0.0 1.0 0.0"/>
</diffuse>
<phong>
<albedo value="1.0 1.0 1.0"/>
<sharpness value="32.0"/>
</phong>
</material>
<triangleMesh id="sphere" filename="sphere.obj"/>
<sceneGraphNode>
<transformation>
<translation offset="1.5 0.0 0.0"/>
<scale scale="0.5 2.0 1.0"/>
</transformation>
<triangleMesh ref="sphere"/>
<material ref="red"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="0.0 0.0 0.0"/>
<scale scale="2.0 0.5 1.0"/>
</transformation>
<triangleMesh ref="sphere"/>
<material ref="blue"/>
</sceneGraphNode>
<sceneGraphNode>
<transformation>
<translation offset="-1.5 0.0 0.0"/>
<scale scale="0.5 2.0 1.0"/>
</transformation>
<triangleMesh ref="sphere"/>
<material ref="green"/>
</sceneGraphNode>
<light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/>
<intersector type="bvh"/>
<renderer type="raycasting"/>
</scene>
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