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path: root/hw6/data/HW5-scene2.xml
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<scene>

  <camera eye="0.0 0.0 0.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="true"/>

  <material id="red">
    <diffuse>
      <albedo value="1.0 0.0 0.0"/>
    </diffuse>
    <phong>
      <albedo value="1.0 1.0 1.0"/>
      <sharpness value="32.0"/>
    </phong>
  </material>

  <material id="blue">
    <diffuse>
      <albedo value="0.0 0.0 1.0"/>
    </diffuse>
    <phong>
      <albedo value="1.0 1.0 1.0"/>
      <sharpness value="32.0"/>
    </phong>
  </material>

  <material id="green">
    <diffuse>
      <albedo value="0.0 1.0 0.0"/>
    </diffuse>
    <phong>
      <albedo value="1.0 1.0 1.0"/>
      <sharpness value="32.0"/>
    </phong>
  </material>

  <triangleMesh id="sphere" filename="sphere.obj"/>

  <sceneGraphNode>
    <transformation>
      <translation offset="1.5 0.0 0.0"/>
      <scale scale="0.5 2.0 1.0"/>
    </transformation>
    <triangleMesh ref="sphere"/>
    <material ref="red"/>
  </sceneGraphNode>  

  <sceneGraphNode>
    <transformation>
      <translation offset="0.0 0.0 0.0"/>
      <scale scale="2.0 0.5 1.0"/>
    </transformation>
    <triangleMesh ref="sphere"/>
    <material ref="blue"/>
  </sceneGraphNode>  

  <sceneGraphNode>
    <transformation>
      <translation offset="-1.5 0.0 0.0"/>
      <scale scale="0.5 2.0 1.0"/>
    </transformation>
    <triangleMesh ref="sphere"/>
    <material ref="green"/>
  </sceneGraphNode>  

  <light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/>

  <intersector type="bvh"/>
  <renderer type="raycasting"/>

</scene>