blob: 7703eb1ee1c05d2623ab4ef35739b0315878d025 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#include "constants.h"
#include "directionalLightsource.h"
//////////////////
// Constructors //
//////////////////
directionalLightsource::directionalLightsource(const vec3d& direction, const color& power)
{
_direction = normalize(direction);
_power = power;
}
/////////////
// Methods //
/////////////
lightSample directionalLightsource::intensityAt(const vec3d& point) const
{
return lightSample(_direction, _power, +LARGE);
}
lightSample directionalLightsource::emittanceAt(const vec3d& point, float r1, float r2) const
{
// Set emittance to _power * distance^2 to compensate for squared distance fall off.
// Distance is set to large (to ensure everything can occlude).
// Foreshortening == 1
// PDF == 1 (no selection).
return lightSample(_direction, _power * LARGE * LARGE, LARGE, 1.0f, 1.0f);
}
/////////////////////
// Private Methods //
/////////////////////
void directionalLightsource::_print(std::ostream& s) const
{
s << "Directional Lightsource: direction=" << _direction << ", power=" << _power;
}
|