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diff --git a/drafts/flatout2mods.md b/drafts/flatout2mods.md new file mode 100644 index 0000000..f3d4420 --- /dev/null +++ b/drafts/flatout2mods.md @@ -0,0 +1,20 @@ +I've been a long-time enjoyer of FlatOut 2. It's frankly the best racing +game I've ever played. My brother and I spent immeasurable hours on the +PS2 throwing cars at each other and launching drivers through their +windshields (usually through a ring of fire). + +Last year FlatOut 2 got Steam Workshop access which re-introduced me to +the world of game modding. I've never actually produced a mod for a +game, let alone a 3D racing game, so I saw this as my opportunity to +realize a childhood dream. + +Here's how to make a car skin mod for FlatOut 2 in 2025 and publish it +on the Steam Workshop. + +I used these tools + +- <https://github.com/xNyaDev/bfstool>, which is bundled with the + steam install and mod manager +- Gimp <https://www.gimp.org/> +- notes on dds files from steam, open without mipmaps and regenerate + on save |