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path: root/hw6/data/HW5-scene6.xml
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<scene>

  <camera eye="0.0 0.0 12.0" up="0.0 1.0 0.0" view="0.0 0.0 -1.0" fov="30.0" width="512" height="512" auto="false"/>

   <!-------------------MATERIAL DEFINITIONS----------------->
  <material id="checker1">
    <diffuse>
      <albedo value="1.0 1.0 1.0">
         <texture filename="checker.ppm" type="nearest" repeatTexture="false"/>
      </albedo>
    </diffuse>
  </material>

  <material id="checker2">
    <diffuse>
      <albedo value="1.0 1.0 1.0">
         <texture filename="checker.ppm" type="nearest" repeatTexture="true"/>
      </albedo>
    </diffuse>
  </material>

  <material id="checker3">
    <diffuse>
      <albedo value="1.0 1.0 1.0">
         <texture filename="checker.ppm" type="bilinear" repeatTexture="false"/>
      </albedo>
    </diffuse>
  </material>

  <material id="checker4">
    <diffuse>
      <albedo value="1.0 1.0 1.0">
         <texture filename="checker.ppm" type="bilinear" repeatTexture="true"/>
      </albedo>
    </diffuse>
  </material>

   <!-------------------BOTTOM ROW: NEAREST----------------->
  <triangleMesh>
    <triangle>
      <vertex v="+6.0 +3.0 0.0" t="+3.0 +3.0"/>
      <vertex v="+3.0 +3.0 0.0" t="-3.0 +3.0"/>
      <vertex v="+3.0 +0.0 0.0" t="-3.0 -3.0"/>
      <vertex v="+6.0 +0.0 0.0" t="+3.0 -3.0"/>
    </triangle>
    <material ref="checker1"/>
  </triangleMesh>

  <triangleMesh>
    <triangle>
      <vertex v="+3.0 +3.0 0.0" t="+1.0 +1.0"/>
      <vertex v="+0.0 +3.0 0.0" t="+0.0 +1.0"/>
      <vertex v="+0.0 +0.0 0.0" t="+0.0 +0.0"/>
      <vertex v="+3.0 +0.0 0.0" t="+1.0 +0.0"/>
    </triangle>
    <material ref="checker1"/>
  </triangleMesh>

  <triangleMesh>
    <triangle>
      <vertex v="-0.0 +3.0 0.0" t="+1.0 +1.0"/>
      <vertex v="-3.0 +3.0 0.0" t="+0.0 +1.0"/>
      <vertex v="-3.0 +0.0 0.0" t="+0.0 +0.0"/>
      <vertex v="-0.0 +0.0 0.0" t="+1.0 +0.0"/>
    </triangle>
    <material ref="checker2"/>
  </triangleMesh>

  <triangleMesh>
    <triangle>
      <vertex v="-3.0 +3.0 0.0" t="+3.0 +3.0"/>
      <vertex v="-6.0 +3.0 0.0" t="-3.0 +3.0"/>
      <vertex v="-6.0 +0.0 0.0" t="-3.0 -3.0"/>
      <vertex v="-3.0 +0.0 0.0" t="+3.0 -3.0"/>
    </triangle>
    <material ref="checker2"/>
  </triangleMesh>

   <!-------------------TOP ROW: BILINEAR----------------->
  <triangleMesh>
    <triangle>
      <vertex v="+6.0 +0.0 0.0" t="+3.0 +3.0"/>
      <vertex v="+3.0 +0.0 0.0" t="-3.0 +3.0"/>
      <vertex v="+3.0 -3.0 0.0" t="-3.0 -3.0"/>
      <vertex v="+6.0 -3.0 0.0" t="+3.0 -3.0"/>
    </triangle>
    <material ref="checker3"/>
  </triangleMesh>

  <triangleMesh>
    <triangle>
      <vertex v="+3.0 +0.0 0.0" t="+1.0 +1.0"/>
      <vertex v="+0.0 +0.0 0.0" t="+0.0 +1.0"/>
      <vertex v="+0.0 -3.0 0.0" t="+0.0 +0.0"/>
      <vertex v="+3.0 -3.0 0.0" t="+1.0 +0.0"/>
    </triangle>
    <material ref="checker3"/>
  </triangleMesh>

  <triangleMesh>
    <triangle>
      <vertex v="+0.0 +0.0 0.0" t="+1.0 +1.0"/>
      <vertex v="-3.0 +0.0 0.0" t="+0.0 +1.0"/>
      <vertex v="-3.0 -3.0 0.0" t="+0.0 +0.0"/>
      <vertex v="+0.0 -3.0 0.0" t="+1.0 +0.0"/>
    </triangle>
    <material ref="checker4"/>
  </triangleMesh>

  <triangleMesh>
    <triangle>
      <vertex v="-3.0 +0.0 0.0" t="+3.0 +3.0"/>
      <vertex v="-6.0 +0.0 0.0" t="-3.0 +3.0"/>
      <vertex v="-6.0 -3.0 0.0" t="-3.0 -3.0"/>
      <vertex v="-3.0 -3.0 0.0" t="+3.0 -3.0"/>
    </triangle>
    <material ref="checker4"/>
  </triangleMesh>

   <!-------------------LIGHTS & RENDER ENGINE----------------->
  <light type="directional" direction="0.0 0.0 -1.0" power="1.0 1.0 1.0"/>

  <intersector type="bvh"/>
  <renderer type="raycasting"/>

</scene>