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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527     */
/* without consent of either the College of William & Mary or     */
/* Pieter Peers.                                                  */
/******************************************************************/
#include "boundedPrimitive.h"

/////////////////
// Constructor //
/////////////////
boundedPrimitive::boundedPrimitive(void)
{
  _bb = boundingBox();
  _shader = nullptr;
}

boundedPrimitive::boundedPrimitive(const boundingBox& bb, const std::shared_ptr<const shader_base>& shader)
{
  _bb = bb;
  _shader = shader;
}


/////////////
// Methods //
/////////////
const boundingBox& boundedPrimitive::boundingbox(void) const
{
  return _bb;
}


bool boundedPrimitive::hitBoundingBox(const ray& r) const
{
  return _bb.isHit(r);
}


bool boundedPrimitive::hasShader(void) const
{
  return (_shader != nullptr); 
}  

void boundedPrimitive::_print(std::ostream& s) const
{
  s << "boundedPrimitive (" << _bb << ")";
}