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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527     */
/* without consent of either the College of William & Mary or     */
/* Pieter Peers.                                                  */
/******************************************************************/
#include "shaderProperties.h"


//////////////
// Operator //
//////////////
bool shaderProperties::operator==(const shaderProperties& sp) const
{
  return (diffuse == sp.diffuse) && (specular == sp.specular);
}


bool shaderProperties::operator!=(const shaderProperties& sp) const
{
  return !(*this == sp);
}


shaderProperties& shaderProperties::operator&=(const shaderProperties& sp)
{
  diffuse &= sp.diffuse;
  specular &= sp.specular;
  return *this;
}


shaderProperties& shaderProperties::operator|=(const shaderProperties& sp)
{
  diffuse |= sp.diffuse;
  specular |= sp.specular;
  return *this;
}


shaderProperties& shaderProperties::operator~(void)
{
  diffuse = ~diffuse;
  specular = ~specular;
  return *this;
}


shaderProperties shaderProperties::operator&(const shaderProperties& sp) const
{
  return shaderProperties(diffuse & sp.diffuse,
			  specular & sp.specular);
}


shaderProperties shaderProperties::operator|(const shaderProperties& sp) const
{
  return shaderProperties(diffuse | sp.diffuse,
			  specular | sp.specular);
}