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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527 */
/* without consent of either the College of William & Mary or */
/* Pieter Peers. */
/******************************************************************/
#ifndef _BOUNDEDTRIANGLE_H_
#define _BOUNDEDTRIANGLE_H_
#include "triangle.h"
#include "boundedPrimitive.h"
class boundedTriangle : public boundedPrimitive {
public:
//////////////////
// Constructors //
//////////////////
boundedTriangle(void);
boundedTriangle(const triangle& tri, const std::shared_ptr<const shader_base>& shader);
boundedTriangle(const boundedTriangle&) = delete;
///////////////
// Operators //
///////////////
boundedTriangle& operator=(const boundedTriangle&) = delete;
/////////////
// Methods //
/////////////
virtual intersectionPoint intersect(const ray& r) const final override;
virtual float area(void) const final override;
virtual surfaceSample sample(float r1, float r2) const final override;
private:
///////////////////////
// Protected Methods //
///////////////////////
virtual void _print(std::ostream& s) const override;
//////////////////
// Data Members //
//////////////////
triangle _triangle;
};
#endif /* _BOUNDEDTRIANGLE_H_ */
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