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/******************************************************************/
/* This file is part of the homework assignments for CSCI-427/527 */
/* at The College of William & Mary and authored by Pieter Peers. */
/* No part of this file, whether altered or in original form, can */
/* be distributed or used outside the context of CSCI-427/527     */
/* without consent of either the College of William & Mary or     */
/* Pieter Peers.                                                  */
/******************************************************************/
#ifndef _BOUNDEDTRIANGLE_H_ 
#define _BOUNDEDTRIANGLE_H_ 

#include "triangle.h"
#include "boundedPrimitive.h"

class boundedTriangle : public boundedPrimitive {
 public:
  //////////////////
  // Constructors //
  //////////////////
  boundedTriangle(void);
  boundedTriangle(const triangle& tri, const std::shared_ptr<const shader_base>& shader);
  boundedTriangle(const boundedTriangle&) = delete;

  ///////////////
  // Operators //
  ///////////////
  boundedTriangle& operator=(const boundedTriangle&) = delete;

  /////////////
  // Methods //
  /////////////
  virtual intersectionPoint intersect(const ray& r) const final override;

  virtual float area(void) const final override;
  virtual surfaceSample sample(float r1, float r2) const final override;

 private:
  ///////////////////////
  // Protected Methods //
  ///////////////////////
  virtual void _print(std::ostream& s) const override;

  //////////////////
  // Data Members //
  //////////////////
  triangle _triangle;
};

#endif /* _BOUNDEDTRIANGLE_H_ */